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Shadowlord Gifts

Basic Gifts

 

Aura of Confidence

Activation Time: At will

Effect: Your confident demeanor automatically repels any non-supernatural challenge to read your emotions, intuit your thoughts or guess you intentions. You enjoy a three-Trait bonus against any supernatural attempts to do the same, you will also win on ties.

 

Clap of Thunder

Required: You must clap your hands together -- which requires being in Homid, Glabro or Crinos form

Cost: One Gnosis

Challenge: Willpower vs. everyone within 10 feet

Retest: Occult

Effect: Slamming your hands together, you release the sound of a tremendous thunderclap. The sound stuns everyone within ten feet who fails the challenge, rendering them unable to act for one turn.

Duration: One turn

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Cold Voice of Reason

Required: Speak to your target in a language they can understand.

Activation Time: At will when attacked

Cost: One Gnosis

Challenge: Social vs. target

Retest: Subterfuge

Effect: You stall a target who intends to attack you, by uttering a choice few threatening words -- "I wouldn't do that if I were you," for example. They cannot take hostile actions against you for the duration.

Duration: Three turns, or until the target is attacked by anyone

 

Disfigurement

Cost: One Gnosis

Challenge: Social vs. target

Retest: Subterfuge

Effect: You whisper a rumor about someone that makes others look upon them with distaste. Your target gains the Negative Social Trait Repugnant.Multiple uses of this gift on a target are not cumulative.

Duration: One Scene

 

Ears of the Bat - Children of the Bat Only

To Learn: Must be a member of the Children of Bat camp to learn this gift.

Activation Time: At Will

Effect: When active the Garou suffers no penalty for acting in complete darkness.  A means of generating ultrasonic or extremely high-pitched sounds negates the effectiveness of this gift.

 

Hidden Secrets - Children of Crow Only

To Learn: Must be a member of the Children of Crow camp to learn this gift.

Challenge: Mental Challenge vs target

Retest: Subterfuge

Effect: You learn one of your target's most embarrassing secrets (e.g. he sometimes still wets the bed, she regularly gets drunk and hooks up with strangers).  The secret has no combat value, but the blackmail potential is great.

 

Interrogator - Judges of Doom Only

Required: You must be a member of the Judges of Doom camp to learn this gift.

Frequency: Once per target per lunar month if successful

Cost: One Willpower

Challenge: Social vs. target Willpower

Retest: Subterfuge or Investigation

Effect: You inspire a terror in your target that forces them to confess to you the most serious crime they have committed within the last lunar month.

 

Fatal Flaw

Used in Combat

Activation Time: One turn of concentrated study in combat

Challenge: Mental vs. target

Retest: Empathy

Followup Cost: optionally, 2-5 Mental Traits

Effect: After a turn of studying your target, you pick out their key vulnerabilities. You intuitively target them, doing an extra level of damage with all your attacks. For each Mental Trait you spent (if any), you also learn one Negative Trait or Flaw that provides a combat advantage. 

Duration: One combat

 

Used in a Social Setting

Activation Time: Five minutes of study in a social setting

Challenge: Mental vs. target

Retest: Empathy

Followup Cost: 0-5 Mental Traits

Effect: After five minutes of studying your target's social interactions, you learn one of their Negative Traits, plus an additional Negative Trait for each Mental Trait you spent.

 

Luna’s Armor

Frequency: Once per scene

Cost: One Gnosis

Effect: You invoke Luna's light to protect you from your enemies' attacks. You gain a number of Armor levels equal to your Rank plus one. While this Armor is intact, you do not take additional damage from silver weapons.

Armor Type: Barrier

Duration: Once Per Scene

 

Patagia - Children of the Bat Only

To Learn: Must be a member of the Children of Bat camp to learn this gift. 

Activation Time: At Will

Effect: Once the gift is learned, the Garou grows large flaps of skin under her arms that can be used to glide like a flying squirrel.  When not in use, the membranes shrink into the Garou's arms and sides, becoming undetectable.  The Garou may only glide with this gift, not fly like a bird, and her top speed is 25 mph.

 

Perceptive Servant - Children of Crow Only

To Learn: Must be a member of the Children of Crow camp to learn this gift.

Required: Must be performing a nefarious activity to gather information using sight or hearing.

Cost: One Gnosis

Effect: You gain a +2 trait bonus on any challenge related to learning information.  These bonus traits may not be used on gift-related challenges. This gift effects mundane challenges only but covers any mundane challenges used for the purpose of gathering information even indirectly.

Duration: Until you finish gathering information

 

Pure Identity - Bringers of Light Only

To Learn: You must be a member of the Bringers of Light camp to learn this gift.

Cost: Three Gnosis

Challenge: Social Vs. Target (user gains a +3 trait advantage on ties)

Retest: Subterfuge

Effect: You mask your werewolf nature as that of any supernatural you like -- appearing to mystical senses as if you are a vampire, mage, changeling, or what-have-you. If you fail, your disguise slips.

Duration: One day

 

Pure Scent - Bringers of Light Only

To Learn: You must be a member of the Bringers of Light camp to learn this gift.

Cost: One Gnosis

Challenge: Mental vs. eight Traits

Retest: Primal Urge

Effect: You maintain an air of mystery. The next challenge to learn your auspice, tribe or breed automatically fails.

Duration: One session

 

Rains of Mercy

Cost: One Gnosis

Effect: You call down an oppressive rainstorm. It doesn't take place immediately, but by day's end, a downpour covers the area where you invoked this gift. It covers a radius of one mile for each level of Rank you possess. The storm is not harsh, but it is heavy.

Duration: The storm's natural duration

 

Seizing the Edge

Required: You are engaged in a direct confrontation, such as a combat or a staredown.

Cost: One Gnosis

Effect: You gain an unfair advantage in a conflict, as befits a grandchild of Thunder. For the rest of the scene you gain a Trait bonus equal to your Rank for comparison on ties in challenges that involve direct conflict. (You can't use the bonus on static Challenges to activate Gifts or use Abilities.) Apply this bonus to either your Physical, Social, or Mental Traits. Once a turn, you may switch this Trait bonus between these categories, although you cannot split it up.

Duration: One Scene

 

Song of the Earth Mother - Children of Bat Only

To Learn: Must be a member of the Children of Bat camp in order to learn this gift.

Activation Time: The Garou must spend 10 minutes communing with the earth.

Cost: Three Gnosis

Challenge: Static Mental Challenge vs 9 traits

Retest: Occult

Effect: Success on the Mental Challenge will indicate to you if there are supernatural creatures within 100 yards of you.  This gift will also indicate to you whether or not they are wyrm-tainted. The gift gives you the precise location of wyrm tainted presences in the area.

 

Whisper Catching

Cost: One Willpower

Effect: Secrets seem to carry themselves to your ears; with this gift, you may eavesdrop on one conversation nearby, even if you're across the room. This gift does cover PRIVATE conversations, not just whispered. You hear the conversation with clarity. This gift will not succeed against any conversation protected by the Murmur Rite.

Duration: One scene

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Intermediate Gifts

 

A Thousand Eyes - Children of the Bat Only

To Learn: Must be a member of the Children of Bat camp in order to learn this gift.

Activation Time: The Garou must spend 10 minutes communing with the earth

Cost: Three Gnosis

Challenge: Static Mental Challenge vs 9 traits

Retest: Occult

Effect: Success on the Mental Challenge will indicate to you if there are supernatural creatures within 100 yards of you.  This gift will also indicate to you whether or not they are wyrm-tainted, but will not give any more specific information. The swarm will not go anywhere that appears dangerous to it and will flee if attacked. Gift user may end the gift at any time.

 

Assassin's Strike - Judges of Doom Only

To Learn: You must be a member of the Judges of Doom camp to learn this gift.

Activation Time: Activate as your movement

Cost: One Rage and one Gnosis (yes, this is an exception)

Challenge: Gnosis vs. the Gauntlet (stepping sideways)

Retest: Primal Urge

Effect: You step sideways, but instead of stepping through the Gauntlet you step along it -- disappearing from where you were and reappearing behind your victim. Your next attack gains a two-Trait bonus. If your target isn't using any sort of supernaturally sharp senses, that attack also gains surprise.

Duration: Your next attack

 

Call the Storm

Cost: One Gnosis

Challenge: Willpower vs. variable difficulty -- four Traits to worsen the weather a bit, nine Traits to completely transform it

Retest: Science or Occult

Effect: You can summon up bad weather as you please, from merely chilling the winds to causing a blizzard on a summer's day. The storm covers a ten-mile radius. If it's a thunderstorm, you may spend a Gnosis and make a Physical Challenge (with the above retest Ability) against a target to tag them with a lightning bolt, dealing five Aggravated damage.

Duration: One Scene

 

Dark Aerie - Children of Crow Only

To Learn: Must be a member of the Children of Crow camp to learn this gift.

Cost: One Gnosis

Effect: Gravity loses its grip on you; you can hover, float about, and fly through the air as you please. Your maximum speed is 20 miles per hour. In combat, you have a movement of four "steps" through the air. You also suffer a one-Trait penalty to all combat maneuvers unless you purchase theFlight Ability. Gifts and Fetishes that increase ground speed do not affect this movement.  In addition, your body becomes shrouded in shadow, providing you either a +2 trait bonus or a -2 trait penalty on stealth related challenges based on lighting conditions at storyteller's discretion.

Duration: One Hour 

 

Direct the Storm

Required: A target packmate is in Frenzy

Cost: One Gnosis

Challenge: Willpower vs. target packmate

Retest: Leadership

Effect: Your powers of leadership extend even over a packmate who has lost herself to Frenzy -- even to the Thrall of the Wyrm. Your packmate will direct their fury against a victim of your choosing. (Victims after this one is dealt with are chosen by Frenzy as usual, unless you Direct the Storm again.) If you fail your challenge to activate this gift, attempt a Rage Challenge against seven Traits; if you fail this, you fall into Frenzy yourself.

 

Icy Chill of Despair

Cost: One Gnosis

Effect: Bearing down on your target with an irresistible force of will, you compel them to submit. For the duration, your target may take no action other than submission to you unless they are directly endangered. Any who wish to act against the user of this gift must make a successful social challenge against the user, (retested with Intimidation) or spend one willpower per round of malicious action.

Duration: One scene or hour

 

Open Wounds

Frequency: Once per target per scene

Cost: One Gnosis, plus 0-5 Mental Traits

Effect: You prepare a strike so devastating that it lays open a vital artery. If your next attack inflicts any damage, your victim takes a level of Lethal damage at the beginning of every turn thereafter until the effect ends. They may not heal these levels of damage until then. (If your next attack fails, the effects of this gift are lost.)

Duration: The wound bleeds for one turn plus one for each Mental Trait you spend, beginning the turn after you struck

 

Paralyzing Stare

Requirement: Your target must be able to see your eyes and facial expression.

Cost: One Gnosis

Challenge: Social vs. target

Retest: Intimidation

Effect: One glimpse of your terrifying visage freezes your target in place, unable to move, for the duration. 

Duration: A number of turns equal to your permanent Gnosis, or until the target takes damage.

 

Raven’s Wings

Cost: One Gnosis

Effect: You bring forth a spirit avatar in the form of a raven, capable of spying on your enemies. The raven exists in the Penumbra; it sees the Penumbra automatically and may peek into the physical world. It cannot affect the physical world itself, or be affected by any sort of attacks. It may fly up to five miles away from you. When you concentrate, you may see and hear through the eyes and ears of the raven.

Duration: One scene

 

Seeds of Doubt

Challenge: Social vs. target

Retest: Subterfuge

Effect: You tell a lie to your target, who finds your words supernaturally convincing. As long as the lie is not obviously harmful to the listener, they will believe it, no matter how absurd it seems. "There's no reason to arrest me, officer," "The Alpha slept with your sister," and "I am wearing clothes fit for an emperor!" are all lies that would work; "It's safe to stand on the train tracks" and "blowfish sushi is your favorite" are not. The lie cannot be disbelieved for at least one scene.

Duration: Your target will believe the lie until they are somehow convinced otherwise, be that firsthand evidence or years of therapy.

 

Shadow Cutting

Required: You must spit on your target's shadow. 

Cost: One Gnosis

Effect: You gain the power to damage a target by attacking its shadow. Only attacks made with claws, teeth, silver or fetish weapons are effective: mundane blades and guns will have no effect. Your target cannot parry these attacks, and makes all attempts to dodge them at a two-Trait penalty. The Storyteller may tweak these benefits and penalties if the shadows are particularly long (such as during dusk or dawn) or particularly small (high noon).

Duration: One Scene

 

Strength of the Dominator

Frequency: Once per target per scene

Challenge: Social vs. target

Retest: Intimidation

Effect: You commandeer a target's Rage, taking it for your own use. Each turn this gift is in effect, your opponent loses one Rage and you gain one Rage.

Duration: Three turns, starting the next turn

 

Summon Stormcrow

Cost: One Gnosis

Challenge: static Social vs. 12 Traits

Retest: Intimidation 

Effect: You summon a Stormcrow, an Umbral spirit who will serve you for a single task. Stormcrows can serve as messengers, spies, distractions or harriers. They are invisible in the physical realm, and in the Umbra barely visible: to see one requires a Mental Challenge against the spirit (retestInvestigation). The Stormcrow has 2 Rage, 5 Willpower, 3 Gnosis, and 20 Essence, and the Charms Airt Sense, Reform and Materialize.

Duration: However long the task requires

 

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Advanced Gifts

 

Obedience

Cost: One Gnosis

Challenge: Willpower vs. Targets (+5 to your intimidation level)

Retest: Leadership

Effect: You may test against up to 5+ your level of intimidation ability number of targets. After tests, you may choose a total of 5 targets to be under your sway. Gift lasts 1 scene/hour, and if the Shadow Lord gives a command that is virtually suicidal in which the Shadow Lord does not participate, the victims may make a Static willpower challenge vs. 8 to break free from Obedience. If the Shadow Lord is present, no willpower test.

Duration: One Scene

 

Shadow Pack

Challenge: Gnosis vs. eight Traits

Retest: Occult

Followup Cost: 1-5 Gnosis

Effect: Shapes peel out of the darkness, each one your own reflection, wrought in shadow. They fight on your behalf. One duplicate appears for each Gnosis you spend. Each duplicate has your Physical, Social, Mental, and Ability Traits; they cannot, however, use Gnosis, Willpower, Rage, or Gifts. Each has only one Health Level; taking damage destroys them. They fade away when the gift ends. The Shadow presences are immune to AOE effects such as Umbraquake or Clap of Thunder. But they still remain vunerable to other AOE effects such as Scream of Gaia or Howl of the Banshee.

Duration: One Scene

 

Wounding Lies

Cost: One Gnosis

Challenge: Social vs. target

Retest: Intimidation

Effect: You inflict harsh consequences on any target who chooses to lie to you. For the scene, if your target tells a lie, a mystical wound gashes their flesh, dealing one Aggravated damage. Even half-truths open small wounds, although these don't do any real levels of damage. Omissions -- like leaving out a contact's hair color when asked for her description -- are not punished by the gift. Your target may spend five Gnosis in order to stop this treatment, but if they do not, the Storyteller is justified in requiring some sort of Willpower challenge from them if they try to keep silent in the face of such humiliation and pain.

Duration: One Scene

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