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Children of Gaia Gifts

Basic Gifts

 

Calm 

Initial Cost: One Gnosis

Challenge: Social vs. Storyteller difficulty 6

Retest: Empathy

Effect: If successful, the frenzying Garou gets to make a Willpower Challenge against her own permanent Rage, and is a number of Traits up for this challenge equal to the rank of the Gift user. If successful, the frenzying Garou immediately exits frenzy. If use of this Gift is unsuccessful, the Gift user becomes the immediate target of the frenzying Garou's ire. Rage Traits removed by this Gift are instantly restored to the target of this Gift if they are attacked within the scene of having succumbed to this Gift.

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Domestic Seeming

Required: You're in Lupus shape

Cost: One Willpower

Effect: Seeing a wolf incites unwarranted alarm or interest from humans, so this Gift provides a gentle disguise. Others see you not as a wolf, but as a large domestic dog breed like a husky or malamute. Supernatural creatures can attempt to see through this disguise with a Mental Challenge.

Duration: One Scene or Hour

 

Jam Weapon

Cost: One Gnosis

Challenge: Social vs. target

Retest: Repair 

Effect: You mystically peace-bind a chosen weapon within ear shot, that your target carries; they simply stop having any ability to deal damage. This has no effect on Fetish weapons.

Duration: One Turn

 

Luna’s Armor

Frequency: Once per scene

Cost: One Gnosis

Effect: You invoke Luna's light to protect you from your enemies' attacks. You gain a number of Armor levels equal to your Rank plus one. While this Armor is intact, you do not take additional damage from silver weapons.

Armor Type: Barrier

Duration: Until the end of the scene, or until destroyed by damage.

 

Mercy

Cost: One Gnosis

Effect: Unicorn blesses you with the ability to fight to your fullest without risk of truly damaging your foes. All damage you inflict unarmed becomes bashing damage. Your claws and teeth tear open your opponents' flesh -- which then immediately seals up bloodlessly into bruises.

Duration: One Scene or Hour

 

Mule’s Bane

To Learn: You must be Metis to purchase this gift.

Cost: One Gnosis

Challenge: Physical vs. target

Retest: Expression

Effect: You share the curse Gaia laid upon you with another unlucky individual. They gain your Metis deformity for the duration. (You don't lose it, though.)

Duration: One scene or Hour.

 

Resist Pain

Activation Time: At will (Reflexively)

Cost: One Willpower

Effect: You push on through the pain of injury with superhuman resilience. You stop suffering wound penalties for the duration of this Gift. This Gift allows you to ignore the wound penalties for the Bruised, Wounded, and Incapacitated wound levels. Death is still the same. Sorry.

Duration: One Scene or Hour

 

Stinging Blows

Cost: One Rage

Effect: Your attacks land with wicked, wasp-like stings. For the entire duration of this gift, anyone you successfully attack must succeed in a static Willpower challenge (difficulty 9 Traits, retest Survival) or else turn on you and attack only you until they're attacked by someone else. 

Duration: One Scene or Hour

 

Swallow Rage

Required: You have just failed a Frenzy test

Activation Time: At will

Challenge: Rage vs. five Traits

Retest: Primal Urge 

Effect: You stop yourself short of flying into a deadly rage, instead turning your anger on yourself. You must instantly lose a number of Rage that will drop your total below your current Willpower. Then take a number of levels in Lethal damage equal to the Rage you lost. You are immune to further Frenzy tests for the duration. 

Duration: One Scene or Hour

 

Water Conning

Required: Touch the water with your head or your hand.

Challenge: Mental vs. Storyteller difficulty based on the potency of the toxins in the water

Retest: Occult 

Effect: Your touch purifies water of all contaminants. This gift effects one day's worth of drinking water per use.

 

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Intermediate Gifts

 

Beast Life

Initial Cost: One Gnosis

Challenge: Social vs. Storyteller difficulty

Retest: Animal Ken

Followup Cost: 0 to 5 Mental Traits (range); 0 to 5 Gnosis (duration)

Effect: You can communicate with all animal life. Animals become inclined to help you, fulfilling any request, even risky or suicidal ones -- although you may gain notoriety with Gaian spirits if you fail to give homage to such animal-spirits after they've sacrificed themselves for you. You may also summon all animals of a chosen type within ten miles, plus another then miles for each Mental Trait spent; those animals who can reach you without too much difficulty will do so, and follow your commands.

Duration: One Scene or Hour, plus one for each additional Gnosis spent

 

The Cleaving Hoof

Cost: One Gnosis 

Effect: Sometimes a decisive blow is the surest route to peace. You gain an additional retest on your next damage-dealing attack.

Duration: One Scene or until a Retest is used.

 

Dazzle

Frequency: Once per target per scene

Challenge: Social vs. target

Retest: Empathy 

Effect: You flood a target's mind with visions of Gaia's wonders; you fill their heart with love of all Her works. They sit down and quietly contemplate these glorious revelations for the duration. The effect ends if they are attacked.

Duration: One Scene, or until attacked

 

Eyes of the Cobra

Challenge: Social vs. target

Retest: Enigmas

Followup Cost: optionally, one Mental Trait

Effect: With a hypnotic glance, you beckon a victim to approach you. Your target will immediately (if slowly) begin moving toward you. If you spend the Mental Trait, they move as fast as they can without risking injury.

Duration: Until your target is within arm's reach.

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Lover’s Touch

Required: Touching the wound to be healed on a spirit or living creature; for battle scars, healing the same scene they happened

Initial Cost: 1-5 Gnosis

Challenge: none for other Garou; Mental Challenge vs. non-Garou

Retest: Medicine

Followup Cost: To heal a battle scar, one additional Gnosis 

Effect: A more powerful version of Grandmother's Touch allows you to heal with a caress. You either heal two Health Levels of damage on yourself or another, or you restore one spent Willpower to them. If you touch a spirit, you can give it one Essence. You still can't heal undead. In order to heal a non-Garou, you need to succeed at a Mental challenge. In order to heal a battle scar, you must use the Gift in the same scene the scar was gained, and you must spend an additional Gnosis.

 

Pain Chain

Cost: One Gnosis

Challenge: Extended Static Mental vs. a series of targets

Retest: Investigation

Effect: Killing the puppets of the Wyrm does Gaia little good. You've learned to follow the strings up to the true masters -- for example, tracing the psychic stain of subjugation from a Fomor to a Bane to a BSD theurge to the theurge's Alpha. Starting from a known pawn, make a Static Mental Challenge versus the entity giving that pawn orders; if you succeed, you mystically learn the name and face of that boss, and you get to attempt the challenge again against its boss. Continue this way until you fail or reach the top of the chain.

 

Serenity

Cost: One Gnosis

Challenge: Mental vs. target

Retest: Empathy

Followup Cost: 0-5 Mental Traits

Effect: You inspire a deep sense of peace in your target that blocks their ability to spend Rage.

Duration: One turn, plus one per Mental Trait spent

 

Serpent Driving

Frequency: Once per game session

Challenge: Gnosis vs. variable difficulty: 4 for a few minor Banes, 10 for BSDs or ancient vampires

Retest: Primal Urge 

Effect: The sacred purity of your presence drives servants of the Wyrm out of the area. Define the area you're affecting. Wyrm-tainted creatures flee the area, unable to endure close proximity of your purity. The area must be within line of sight.

Duration: One Scene

 

Soothe the Savage Beast

Required: Play soothing music for your audience

Challenge: mass Gnosis vs. up to 5 listeners

Retest: Performance

Effect: The gentle power of your performance eases the Rage in your audience, removing one Rage trait from each listener who failed your challenge. Your listeners cannot lose their last Rage trait this way, however.

 

Spirit Friend

Cost: 0-5 Mental Traits

Effect: Many spirits recognize and trust Unicorn's mark on a Garou, and this gift amplifies that. You gain a one-Trait bonus on all interactions with non-hostile spirits, plus an additional Trait for each Mental Trait you spent.

Duration: One Scene or Hour

 

Strike the Air

Cost: One Willpower

Challenge: Mental vs. target

Retest: Dodge 

Effect: You bob and weave like a leaf on the wind. You automatically dodge every attack the target makes against you. This effect ends when the target is attacked, by you or someone else.

Duration: Until the target is attacked

 

The Guilty Mind

Challenge: Social vs. target

Retest: Law 

Effect: You magnify your target's ethical instincts, inspiring a state of guilt that compels them to act justly and to right any wrongs they have committed. Their new sense of right and wrong is like that of a stereotypical Child of Gaia.

Duration: One Scene

 

Uncaught Since the Primal Morn

Cost: One Gnosis

Challenge: Physical vs. your fastest pursuer

Retest: Athletics 

Effect: Just like the unicorns of legend, you become impossible to hunt. Your pursuers automatically fail to catch up to you for the duration of the gift.

Duration: One Hour

 

Unicorn’s Grace

Cost: One Gnosis

Effect: You attain a state of balance and calm unusual to most Garou. You cannot enter Frenzy by any means. This gift reduces the effect of the curse by lowering your effective rage by 3. Humans treat you as if you had no Rage, freeing them from the Curse.

Duration: One scene, or until until you take Crinos form.

 

Words of the Alpha

Required: Five minutes of meditation

Activation Time: Five minutes

Cost: One Gnosis

Challenge: Mental vs. Storyteller difficulty

Retest: Leadership

Effect: To lead Garou through time of peace requires extraordinary insight, and this gift provides it. Tell a Storyteller what objective you're trying to achieve, then meditate for five minutes and make the challenge. If you win, the Storyteller will advise you on how to achieve the goal. Your character receives this advice as a flash of insight.

 

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Advanced Gifts

 

Halo of the Sun

Cost: One Gnosis

Effect: Helios anoints your form with a blaze of sunlight, lending his power to your attacks. All attacks against you suffer a three-Trait penalty from the blinding light. All your unarmed attacks deal Aggravated damage, as well as dealing an additional two levels of damage. Vampires within twenty feet suffer the effects of standing in direct sunlight.

Duration: One Scene

 

The Living Wood

Cost: One Gnosis

Effect: You animate the trees themselves to fight on your behalf. Each successful use of this gift animates a single tree. The tree wades through the earth at your movement, and has traits in accordance to the type of tree you animated:

Sapling: Physical Traits equal to your Homid Traits, 4 Health Levels, 1 Brawl, 1 Survival, deals 2 Bashing damage per strike

Tree: Physical Traits equal to your Homid Traits + 10, 8 Health Levels, 2 Brawl, 2 Survival, deals 3 Lethal damage per strike

Ancient Tree: Physical Traits equal to your Homid Traits + 20, 12 Health Levels, 3 Brawl, 3 Survival, deals 4 Lethal damage per strike

Duration: One Scene

 

Trust of Gaia

Required: Your targets hear you speak -- even via telephone or loudspeaker

Cost: One Gnosis

Challenge: mass Social vs. up to 20 listeners

Retest: Empathy

Effect: Your voice carries a tone of Gaia's love that instantly wins the trust of potential allies -- and the hatred of anything strongly aligned with the Wyrm. Those against whom you win the challenge will treat you like a trusted friend for the duration. Creatures of powerful Wyrm-traint feel a potent distaste for you instead. Your listeners' common sense still functions, but they don't realize how unnaturally their attitudes have shifted. Unicorn becomes angry with any Child of Gaia who abuses the trust created by this gift.

Duration: One Scene

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