WalhallA
A World of Darkness Chronicle
Ahroun Gifts
Basic Gifts
Empathy of Hatred
Activation Time: One action
Effect: You are so attuned to the ebb and flow of Rage that you can sense it in others. After a moment of study, you learn another's current and permanent levels of Rage. The gift Aura of Confidence blocks this effect.
Falling Touch
Cost: One Gnosis
Challenge: Physical vs. target
Retest: Medicine
Effect: With a precise strike to a key pressure point, you send a foe sprawling. Your target falls down, unable to move from that spot or initiate Physical Challenges for the duration. They may defend themselves from challenges as normal.
Duration: Four actions (or fifteen seconds out of combat); spending Rage for extra actions helps burn through the duration.
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Inspiration
Cost: One Gnosis
Effect: With a rousing speech or howl -- or maybe just a steely gaze -- you inspire your companions to stay true to their purpose. All allies in earshot may call on one of the following effects during this scene or next: an automatic success when defending on a single Willpower Challenge; one additional Willpower Trait to spend; or an automatic win on a test to resist Frenzy. Multiple uses of the Gift do not stack, although you can re-apply the effect after a beneficiary uses it.
Duration: This scene and next
Pack Tactics
Required: At least one other packmate
Cost: One Willpower
Effect: the Gift user‟s pack gains a pool of bonus Traits equal to the Gift user‟s Leadership Ability. These Traits can be drawn from the pool by any of the pack members at any time during the scene, during any endeavor that all of the present pack members are engaged on. Once the bonus Trait pool is depleted the Traits remain on the Garou that have them until the end of the scene.
Duration: the scene, or untill one of the packmates frenzies
Razor Claws
Required: Crinos or Hispo shape; you must rake your claws over a hard surface.
Activation Time: One turn
Cost: One Rage
Effect: You sharpen your claws, honing them into even deadlier weapons. You do an additional level of Aggravated damage with all claw attacks.
Duration: One Scene or Hour
Renewed Vigor
Required: This round you have both spent three Rage and killed a foe
Activation Time: Instantly, when the requirement is met
Cost: One Willpower
Effect: The brutal flourish with which you kill your foe fills your companions with confidence and Rage. The Gift user then spends a Willpower Trait and all of her pack mates and a number of allies equal to the Garou‟s Leadership Ability regain a number of temporary
Rage equal to the Gift user‟s Leadership Ability. This Gift can only be used once per scene
Sense Silver
Challenge: Mental vs. 8 Traits
Retest: Primal Urge
Followup Cost: optionally, one Mental Trait
Effect: You attune your senses to your hereditary weakness, sensing the mystical charge of silver. You can tell whether or not any silver weapons are nearby. If you spend the Mental Trait, you sense the exact locations of all such weapons.
Spirit of the Fray
Cost: Always Active
Effect: Your reflexes become so quick, your actions nearly precede the stimuli they're reacting to. Your normal action automatically happens prior to every other normal action in the scene. (Multiple Garou using this Gift resolve the order of these normal actions in initiative order as usual.) This will give you + 10 Initiative for the first round of combat.
Spiritual Wrath
Required: A target that is entirely flesh or entirely spirit; Garou, Fera, fomori and Changelings are immune
Cost: One Gnosis
Effect: All Garou are both spirit and flesh; by focusing that part of your nature a foe does not share, you can strike in ways that are especially difficult for them to avoid. While active, the Gift user deals an additional level of aggravated damage of those vulnerable to this Gift, and ignores supernatural powers of armor or damage resistance (Fortitude, Charm: Armor, etc.)
Duration: Your next attack. If the attack misses, the gift is wasted.
Spur Claws
Cost: One Rage
Effect: On your next successful claw attack you bury your claws into your victim, where they stay stuck after they rip from your fingertips. Until the victim takes the time to pull them out (which takes a full turn), they will suffer a 2-Trait penalty to all their challenges. Your claws take a full turn to regenerate and can't be used in that time.
Duration: The spur claws remain ready until your next successful claw attack or until the end of the scene, whichever comes first. The trait penalty lasts until the victim pulls the claws out with a full-turn action.
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Intermediate Gifts
Clenched Jaw
Required: A successful bite attack
Activation Time: Instantly
Cost: One Rage
Effect: Spend a Rage trait after a successful bite attack. All biting attacks deal an additional level of Aggravated damage. While clenched, the victim is considered grappled, you are three Traits up to maintain the grapple. You may attempt a normal physical challenge at +2 traits to attempt to deal bite damage on each of your actions. If the victim manages to defeat your grapple, the strength of your clench deals the victim a level of lethal damage on the way out.
Duration: Until the target breaks free or you choose to let go
Combat Healing
Cost: Two Rage
Effect: Those born beneath the full moon are known for fighting long after other Garou have fallen. While this gift is in effect, instead of your natural regeneration healing one Bashing or Lethal damage per round, it heals one Bashing, Lethal or Aggravated damage per round instead. (Homid and Lupus Garou still don't have regeneration in their breed forms.)
Duration: Scene or hour, or until you fall unconscious
Heart of Fury
Challenge: Willpower vs. your own permanent Rage rating
Retest: Occult
Followup Cost: 0-5 Mental
Effect: Erecting walls of spiritual discipline in your heart, you gain a one-Trait bonus to all efforts at resisting Frenzy plus 1 trait bonus per follow up mental trait you spend.
Duration: One scene
Purity of Spirit
Activation Time: Instantly
Cost: 1 Gnosis per Combat Turn.
Effect: You have learned to sacrifice your spirit rather than your flesh when struck by silver. the Gift user can treat a number of health levels of damage equal to the Gnosis spent of Silver damage as if they were not silver. The activation of this Gift lasts a number of rounds equal to the Gnosis Traits spent. This Gift is incompatible with Luna‟s Armor
Shatter Bone
Required: You are about to make a Brawl-based called shot on a foe who has bones to break.
Cost: One Rage and one Willpower
Effect: You possess a sixth sense about the way a skeletal structure works -- and breaks. By targeting an opponent's bones you add two Lethal damage to your next called shot. (The called shot still deals all its usual effects.) Targetting an arm for example will break the bones of the arm, giving your target a -2 trait penalty when next using that appendage. Targetting a leg with give the target a -2 step penalty on movement. Targetting the ribs will give the target a 1 bashing damage when they next try an excerting effort such as running or attacking. Targetting a spine gives the target a -3 trait penalty on balance checks and they must bid 2 traits instead of 1 in movement related actions. This gift however does not grant a knock out shot if the skull is targetted.
Duration: Your next attack. If the attack misses, or is not a Brawl-based called shot, the gift is wasted.
Silver Claws
Required: A form with claws
Challenge: Gnosis vs. 6 Traits
Retest: Occult
Effect: Calling on Luna's power, you transform your claws to silver, which inflicts an extra level of Aggravated damage to any creature vulnerable to the moon's metal. In addition, the searing pain gives you one Rage each turn and inflicts a one-Trait penalty on all non-combat Challenges. If your Rage ever exceeds your Willpower, you must test for Frenzy.
Duration: One scene, or until you end the effect
Stoking Fury's Furnace
Effect: You've learned to focus your Rage with fearsome efficiency. You gain one Rage Trait in any turn you suffer damage, and that damage will not force you to test for Frenzy. You may also spend exactly one Rage Trait each turn without decrementing your current Rage -- though if you spend two or more, you cross them off as usual.
Duration: Always in effect
Touch of Rage
Required: A supernatural target that possesses Rage, or a non-supernatural target
Cost: One Willpower (or Two Willpower for non-supernatural targets), plus 1-5 Rage
Effect: You share the Rage you feel with others, inspiring them to terrible feats of violence. Your chosen target gains the number of Rage you spend activating this gift. The target must test for Frenzy if this Rage takes them above their Willpower. They automatically Frenzy if their new Rage is twice their Willpower. Requires physical contact.
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Advanced Gifts
Aegis
Cost: 1 Willpower
Effect: You gain an astonishing mystical shield against attacks. The player spends a Willpower Trait and for the duration of the round the player halves all incoming damage (except Silver).
Duration: One Round
Kiss of Helios
Cost: One Gnosis
Effect: You have received the blessing of the sun, able to burn without being consumed. You are immune to all damage from natural fire (which includes Create Element). Man-made chemical fires (like napalm or gasoline) and powerful supernatural flame (like Balefire or Fire Elementals) inflict half their usual damage (round up) as Bashing damage. If you set yourself on fire, you stay alight, and deal two additional levels of Aggravated damage if you attack with blazing claws or fangs.
Duration: One Scene or Hour
Strength of Will
Frequency: Once per scene
Challenge: static Social vs. Storyteller Difficulty 12 Traits
Retest: Intimidation
Effect: Successful activation of this Gift also makes the Garou completely immune to fear, Fox Frenzy, and effects utilizing the Intimidation Ability as a retest. You also receive a free retest against any powers that attempt to control or sway you emotionally (Presence, Head Games, etc.)
Duration: One Scene or Hour